The "Michigan Fish"
Task |
In Masuda & Nisbett (2001), JPSP, 81, 922-934.
|
Description
In this task, participants observe eight animated
vignettes of underwater scences in which there were various types of
living things floating around: fish, sea animals, and water plants.
Each vignette was presented twice (17-20 sec each). The task of
participants was to observe each vignett and report what they had
seen by memory. The results of this research indicate that Japanese
participants were more likely to report field information such as
the color of the water, plant formation, and innert animals than
Americans. The fish scene and its findings were cited by New York
Times, Lingua Franca, and University of Michigan Alumni News Letter.
The original fish stimuli were created by Kaiping Peng (e.g. Morris
& Peng, 1994), and the modified versions have been frequently
used by researchers at the University of Michigan for various
research purposes. The current version was created by Takahiko
Masuda using Photoshop (Adobe) and Director 6 (Macromedia). This is
the latest evolved version of "Michigan Fish."
|
How to run the program?
The vignettes are saved as Macromedia Projector
format. You don't have to have any specific applications. However,
an end-user Macintosh computer (Apple, recommended machine G3 or
more with 256 Mbz RAM or more) and a 17 inch monitor (1024 X 768
pixels) are required. Currently, both Japanese and English versions
are available. The recognition task stimuli are also available.
Although these stimuli are animations, there are a couple of sample
still pictures.
|
|
|
|
|
|
 |
|
|
Copyright(C). Takahiko Masuda, All rights reserved |
|
|
|
|
|
|
 |
|
|
Copyright(C). Takahiko Masuda, All rights reserved |
|
|
Animals/Objects Recogniton
Task |
In Masuda & Nisbett (2001), JPSP, 81, 922-934
|
Description
These stimuli were originally used for the follow
up and replication study of the "Michigan Fish" task. Both American
and Japanese undergraduates observed each picture for five seconds
and evaluated how much they like each animal. After this first phase
of the experiment, participants were asked to judge whether they
have seen the animals in the first phase, while ignoring changes in
the backgrounds. The results indicated that, 1) although
participants were asked to ignore changes in the backgrouds, they
tended to misjudge especially when they saw original animals in
novel backgrounds; 2) This effect is significantly stronger for
Japanese participants than for American participants. Originally,
there were 96 different pictures. Recently, we developed the
additional stimuli including animals, fish, machines, and other
objects for a neuro-cognitive study. The number of the stimuli can
be up to 200.
|
How to run the program?
The raw pictures are saved as pict file. All
pictures were presented using Psyscope 1.4.4. (Freeware distributed
by Cohen, MacWhinney, Flatt, and Provost: 1993) However, an end-user
Macintosh computer (Apple, recommended machine G3 or more with 256
Mbz RAM or more) and a 17 inch monitor (1024 X 768 pixels) are
required. Currently, both Japanese and English versions are
available. The recognition task stimuli are also available. Although
these stimuli are animations, there are a couple of sample still
pictures.
|
|
Change Detection Task |
In Masuda & Nisbett (2006), Culture and
change blindness. Cognitive Science, 30, 381-399.
|
Description
Various studies in cognitive psychology found that
people are not always sensitive to major changes in a scene (e.g.
Rensink, O'Regan, & Clark, 1997). The stimuli were used for
investigating whether there are any cultural variations in the
detection of changes. Each vignette presented a different industrial
scene with various machines and backgrounds selected from both
American and Japanese sources: (a) an airport, (b) a construction
site, (c) an American city, (d) an American farm, (e) an American
harbor, (f) a Japanese city, and (g) a Japanese farm. Each vignette
consisted of a pair of brief movie clips. Each vignette contained a
similar number of changes in a machine's attributes (e.g. changes in
colors of a car), in machine's location, in machine's speed, and
field information. Both American and Japanese undergraduates
participated in this task. Each time after participants watched a
pair of movie clips, they described the changes that they saw on a
sheet of paper. The results indicated that 1) Japanese undergrads
were more likely to detect changes in a machine's location and in
field information; whereas 2) American undergrads were more likely
to detect changes in a machine's attributes.
|
How to run the program?
The vignettes are saved as Macromedia Projector
format. You don't have to have any specific applications. However,
an end-user Macintosh computer (Apple, recommended machine G3 or
more with 256 Mbz RAM or more) and a 17 inch monitor (1024 X 768
pixels) are required. Although these stimuli are animations, there
are a couple of sample still pictures.
|
|
|
|
|
|
 |
|
|
Copyright(C). Takahiko Masuda, All rights reserved |
|
|
|
|
|
|
 |
|
|
Copyright(C). Takahiko Masuda, All rights reserved |
|
|
Cartoon Emotion Task |
In Masuda, Ellsworth, Mesquita, Leu, Tanida, &
van de Veerdonk (2008) Placing the face in context: Cultural differences in the perception of facial emotion. Journal of Personality and Social Psychology, 94, 365-381.
|
Description
The stimulus pictures were created with Photoshop
(Adobe). To create these cartoons, we referred to Ekman and Friesen's
(1975) book of basic facial expressions. In each picture there were
five figures, one central and four in the background. The central
figure was in the middle of the picture and the other four were
behind the central figure. Each picture presentes a central figure"s
emotional expression (anger, sadness, happiness, neutral), which
showed one of two different levels of that particular emotion
(moderate vs. strong) in combination with the background figures'
emotional expression (anger, sadness, happiness, neutral). We have
two different characters as the central figure, an Asian boy and a
Caucasian Boy. The results of the study indicated that the Japanese
were more likely than their American counterparts to be influenced
by the changes in the background facial expressions even when they
judged the central figure's emotional
exprression.
|
How to run the program?
The stimuli are saved as .pct file and .bmt file.
You can program the stimulus presentation using Visual Basic,
E-prime, or PsyScope. A 17 inch monitor (1024 X 768 pixels) is
recommended.
|
|