Table of Contents
Acknowledgment
Introduction:
a Road Map of What's to Come
Ⅰ. THE
NON-DIVIDE BETWEEN FANTASY AND REALITY: SETTING UP OUR STUDY
1.
A Historical Andenken: Youthful Appropriations
Youth Demographics: The Difficulty of Boundaries
Designer Capitalist Exploitation
The Fantasy of Developmental Psychology
The Future is "Now": The Return of Repressed Youth
2.
Our
Hypothesis: Youth fantasies Lacanian Style
The Child as Spectral Object
The Fantasy of Object a: Lacanian Innovations
Putting it All together: Fantasy Through an Example
The Gun as the Lure of Object a
3.
A Lacanian Approach to Media
The Stubborn and Defensive Ego
Interpassivity and the Media
An Ethics of the Real: Transgression of and "Beyond" the Law
Ⅱ. POST-OEDIPALIZATION: POSTMODERN DRIVE CULTURE
4.
Is Kronos Eating Our Children? Historical Fathers Saturn Devouring His
Children
Postmodern Kronos: Devouring His Children's Dasein for Profit
Today's Monotheism as the ONE
5.
The Contradictory Demands of the Superego:Comtemporary Fathers
The Brotherhood of Presidential Follies
The Four Horsemen of the Apocalypse: You Must, For You are Driven?
Power Lust: No ONE in Charge
6.
The Loss of Symbolic Authority in Postmodernity
The Egomimesis of Designer Capitalism
The Loss of Ego Ideal: Mechanized Efficiency
The Paradox of Just Be: The Hypernarcissism of Youth
Names of the Father: Traditionalism and Cynicism
Ⅲ. CYBERSPACE
AS OBSESSIVE INTERPASSIVITY
7.
Media Violence and Youth (Yet Again!?)
The Banality of Media Violence Research
Playing NBA and Mortal Kombat in the Lab
Misdirected Research: Our Hypothesis
Panic Talk: The Moral Confession
8.
Between Popular Belief and Face
Alarmist Zeal
Parting Thought
9.
Girl/Gurl/Grrrl Video Games and Cyberspace
Girl Games: The Sex/Gender Fix
Grrrl Video Games: Identifying with Tough women
Cross-Dressing in Cyberspace
Lesbian Cyberfeminist Interventions
10.
The Myths of Media Interactivity: Youth and Cyberspace
Establishing Views of Cyberspace
Oedipal-On Line: Cyberspace Redeemed and Lost
The Illusionary Free Choice of the Cyber-Subject
The Paradoxes of Instant Gratification: Evacuation of Time
11.
Fantasy Structures in Virtual Communities: The Perverted GaZe
Living Endlessly: Immoral Life
The GlanZ Aesthetic: The Inverted GaZe
Cyber-LoveCivics in Cyberspace: Can Youth Have Their Own Voice?
12.
The Dream of Total Knowledge: Hypertextual Fantasies
The Technocrat's Dream and the Obsessional's Question
13.
Looping Back to Video Games: The Question of Technological Impassivity
Interpassive Agents of Cyberspace
Are Video Games Perverse Acts?
Thinking an Unpleasant Thought
? CONCLUSION--"ARE THE KIDS ALRIGHT?" ?
14.
"Are The Kids Alright?"
Feeding on the Transcendence of Youth
Monstrous Child
Beating the Child--Harder
Skin-Ego Protection: The Enfolded Spaces of Youth
Notes
Bibliography
Index
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